![]() You have to treat them as seperate 'characters' I think. ![]() I haven't tried exporting those but I'll make an educated guess for you. So is there anyway to get those morphs to get exported with the rest so I can use them in Unity ? I already have the body morphs working fine in Unity so I can control the weight and shape of my characters. The genitals morphs do not appear in the list of exportable morphs when I select my Daz character, be it male or female. One thing I noticed is that the genital morphs appear in the "Parameters" tab instead of the "Shaping" tab. But I am sure about one thing - when I made the male morphs no outer facets were changed and still Genesis hides some of the morph effects. So probably that would be the problem, but I don't have the time to check everything in details now. I guess you have a point and I think that I may have affected parts of the loop, when I created the female morphs. Make sure your morph does not affect the vertices of this grafting loop, both inner and outer vertices. ![]() I assume this also applies to morphs of the geograft. ![]() With geografts, the facets of the grafting loop (the outer ring of the geograft) must match exactly with the original mesh. ![]()
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